You mean keep the monk primary and high smiting and split into earth? I'm unsure.
The KD on the MoP target from SoJ is pretty nice for cleaner spikes, I don't have to take as much energy managment and it's one less thing to micro on a spike which tbh is the main reason I prefer it.
RoJ has a 2 second casting time as it is and I find that unless you force the use of RoJ he will run up and heal you before casting RoJ making RoJ even later to the party. I can see how RoJ bars work in spikes when the rest of the spike is just more RoJ because they should cast at a similar time. You might be left with a slower spike but meh, people are RoJ crazy.
I have a few minor changes I want to make already but i'll wait untill there are a few more to update the OP.
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