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Old Feb 09, 2012, 08:35 AM // 08:35   #61
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Quote:
Originally Posted by 3.142 View Post
The lack of Spirit Sihon and Casti Sig are down to the AI just not being able to use them. unless they're forced to kite Spirit Siphon will cost them energy and the monks don't target attacking foes with Casti. The problem is smaller when it comes to Casti but still.


Edit rather than double post: I'm loving the spec 15 SoH with the Smiter but I am so underwhelmed by RoJ it's stupid. By the time it lands the spike is either done or failing and I'm going to have to c-space. I probably won't put this on the team in the OP but I am taking Signet of Judgment over RoJ.
If you don't like RoJ, you can try one of the new doublecast spells. You'd have to spec into them a bit, but I think it's worth investigating. Stone sheath is probably the best bet for crit immunity AoE weakness and only 5 energy.
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Old Feb 10, 2012, 03:26 PM // 15:26   #62
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You mean keep the monk primary and high smiting and split into earth? I'm unsure.

The KD on the MoP target from SoJ is pretty nice for cleaner spikes, I don't have to take as much energy managment and it's one less thing to micro on a spike which tbh is the main reason I prefer it.

RoJ has a 2 second casting time as it is and I find that unless you force the use of RoJ he will run up and heal you before casting RoJ making RoJ even later to the party. I can see how RoJ bars work in spikes when the rest of the spike is just more RoJ because they should cast at a similar time. You might be left with a slower spike but meh, people are RoJ crazy.


I have a few minor changes I want to make already but i'll wait untill there are a few more to update the OP.
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Old Feb 11, 2012, 12:02 AM // 00:02   #63
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W00t, new Rit hero added. Main downside of running 3 mesmers is gone.

Had to be 2 days after I got my mercs though...
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